Area 51 // Flight Directorate ORION
LOCAL SIGNAL
Current phase PRE-FLIGHT
Flight ORION-7 // CALLSIGN AURORA
Guidance plot AWAITING LAUNCH AUTHORITY ALT 000 KM
VEL 0.00 KM/S
FLIGHT DIRECTIVE 51-7 STANDBY

Bring ORION-7 home.

Launch authority is pending. Review the flight directive, balance four critical systems, and make the calls that carry the crew from ignition to recovery.

Flight directive 51-7 // Eyes only

The launch is routine.
The return will not be.

ORION-7 must launch, complete orbital transfer, survive a deteriorating systems picture, and return its three-person crew to Earth. Eight command decisions stand between ignition and recovery. Every call protects one system by spending another.

01 // Launch Clear the tower with all systems viable
02 // Sustain Balance power, fuel, oxygen, and hull
03 // Recover Hold the corridor and bring the crew home
Unlimited decision time Disable the 20-second response window. This preference stays on this device.
13 Select response Esc Pause Touch controls enabled
Flight loop suspended

Mission paused.

Guidance and the response clock are holding. ORION-7 will remain at the current decision point until command resumes.

H51 experiment record // Draft v0.1

Project Orion dossier

Intent

Orion is a six-week Market Making experiment within H51. It tests whether a compact browser simulation can create meaningful, replayable decisions through simple resource management while producing reusable event, scoring, persistence, and interface patterns.

Validation targets

First playable ≤ 7 days

By end of Week 1

Test players ≥ 20

By end of Week 5

Completion ≥ 65%

Complete a full mission

Replay ≥ 50%

Start a second mission

Comprehension ≥ 80%

Understand controls independently

Experience ≥ 4 / 5

Average clarity and engagement

Event variety ≥ 15

Distinct event cards by Week 3

Reliability 0 blockers

Before release

Six-week milestones

August 2026 // Week 1 First Playable Mission

Launch, three or more events, resource consumption, player decisions, and a browser-based success or failure state.

Owner: Maya Chen // Not started
August 2026 // Week 3 MVP Feature Complete

One 3–7 minute mission, onboarding, four resources, 15 event cards, scoring, restart, and no known game-blocking defects.

Owner: Hervé Muyal // Not started
September 2026 // Week 5 User Validation Complete

At least 20 testers with comprehension, completion, and replay targets measured.

Owner: Priya Nair // Not started
September 2026 // Week 6 Graduation Decision

Publish results, hypotheses, reusable components, and a continue, pivot, split, succeed, or stop decision.

Owner: Hervé Muyal // Not started

Operating boundaries

  • Browser-based, single-player experience with one mission structure.
  • A complete mission should last approximately 3–7 minutes.
  • Manage power, fuel, oxygen, and hull integrity.
  • Use randomized or semi-randomized choice-based events.
  • No 3D graphics, real orbital physics, multiplayer, or accounts.
  • No payments, server-side infrastructure, or sensitive data.
  • Local browser storage may retain game state and preferences.
  • Prioritize simplicity, readability, and rapid iteration over realism.

Exit conditions

Continue Targets broadly achieved

MVP, comprehension, replay, and engagement justify expansion.

Pivot Mechanic works, audience shifts

Feedback identifies a stronger scenario or interaction model.

Split Components carry more value

The event engine, scenario model, or interface is reused separately.

Succeed Playable evidence produced

The release ships, measures learning, and preserves reusable patterns.

Stop Boundary exceeded

No end-to-end mission by Week 2 or complexity contradicts the charter.

MISSION COMPLETE

ORION-7 is home.

A Flight director rank
Mission +1400
Systems +000
Tempo +000
Controlled risk +000